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When you build your 4th module you still get +3 on everyone. In a 4 player game if you get 9 Ressources from modules (3 lvl 1 of same type) Everyone gets +3. I think that it will always be rounded up. I also think that there is some imbalance in the ressource system. The lack of pausing is a handicap, I agree, but I don't think it's as huge as some might think.Įdit: I just read that income is rounded up, but I'm pretty sure that if you get 4 resources in a 3-man multiplayer-game, the fourth resource vanishes. And up until the latest patch, research was another disadvantage in my opinion (fortunately that's gone now). In case of income loss that's a clear disadvantage, in case of floating point number division, the income is delayed, which is - at the very least - a slight disadvantage. As soon as you up your income by to an amount not dividable by the number of players, income is getting lost or at least divided into fragments of 1. I'd consider single player easier overall.Īctually, income rounding is working against you in multiplayer.
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MP has some advantages over SP in terms of research, income rounding, more starting heroes (potentially) etc, but the lack of pausing is a huge handicap.
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